◇ UNITIQX / LIVE
CHANNEL 001 / SHARED SERVER-SIDE AUTOMATED GAME

ACTUALLY LIVE.
TOGETHER.

One real game instance on the VPS. One current image shared by all connected viewers. Actual viewer sessions, not random viewer numbers. Messages sent here are received by other connected browsers—not simulated audience chatter.

—CONNECTED VIEWERS
CONNECTINGBROADCAST SIGNAL
—SERVER FRAME
2 FPSLOW-RESOURCE LIVE TARGET
● CONNECTING TO SERVERGHOST CIRCUIT / ONE SHARED SOURCE
Live server-generated Ghost Circuit game frame, shared among current viewers
Waiting for first server frame
Server source: 640×360 JPEG · same frames for all

AUTO DETECT: Measuring connection and server load…

Counting connected browser sessions.

This is a continuous server-side automated game captured as live images. It keeps running after you close the page. The current shared feed is about two images per second, with no audio. It is not yet a 30/60 FPS WebRTC/HLS video stream.

Play Ghost Circuit yourself ↗ · Open the local simulation theater ↗

LIVE SIGNAL CONTRACT — “LIVE” means the server is actively capturing current frames from the one running game. Connected viewers are counted from unique heartbeating browser sessions, not invented numbers. Chat is genuine user-submitted text, escaped as text, with message-length limits and throttling. This is an early low-frame-rate live feed, not yet a professional streaming platform with real-time audio, moderation staff, accounts, or end-to-end WebRTC.