⬡ UNITIQX / HYPERLITE
UNITIQX BROADCAST IS LIVE — Watch automated gameplay with clearly fictional chat, record real clips and explore the production studio. OPEN THE STREAM THEATER ↗
NO CGI TRAILERS. NO FAKE GAMEPLAY. JUST REAL GAMES.

ONE FRAME.
ONE PROMISE.

These images are direct screenshots of the browser-rendered games. Click a game and the same art, lighting, world geometry, enemies and movement systems are running for you. No misleading mockups, no download gate.

THE SCREENSHOT PACT: Promotional thumbnails must be captured from an actual playable build. If an experience isn't working, it doesn't get advertised as playable.
PLAYABLE NOW / 03

THE LAUNCH LINEUP.

REAL GAME FRAMES · VERIFIED BROWSER ROUTES
Actual live gameplay screenshot of Neon Requiem, showing its neon arena, player craft, enemy drones and combat effectsREAL GAMEPLAY CAPTURE
001 / ARENA SURVIVAL

NEON REQUIEM

A furious original arena shooter. Auto-fire, precision movement, phase dash, enemy swarms, collision damage, score combos and three progressive waves.

PSEUDO 3D AESTHETICKEYBOARD + TOUCHWAVES + WIN CONDITION
PLAY THE REAL GAME ↗
Actual live gameplay screenshot of Hyperdrift, showing its pseudo-3D corridor and player shipREAL GAMEPLAY CAPTURE
002 / HYPERSPEED SURVIVAL

HYPERDRIFT

A lightweight first-person-speed illusion. Steer past crimson obstacles, collect energy, protect your shields and make it through a 3,000-meter run.

CANVAS 2DKEYBOARD + TOUCH3,000 M GOAL
PLAY THE REAL GAME ↗
Actual browser-captured Riftbreak gameplay: a top-down sci-fi arena with enemies, player ship, projectiles and crystalline obstaclesREAL GAMEPLAY CAPTURE
003 / BUILD-CRAFTING ROGUELITE

RIFTBREAK

Five enemy archetypes, tactical dash and shockwave, destructible arenas, five escalating breaches, three-choice relic drafts, combo scoring, pickups and persistent best runs.

PROCEDURAL ARENASRELIC BUILDCRAFTKEYBOARD + TOUCH
PLAY RIFTBREAK ↗
THE PLAYTEST GUILD IS LIVE — 12 specialist evaluation roles, measured browser checks and an honest simulated ideas board. OPEN TEST LAB ↗
BUILT FOR HONEST HYPE

THE SCREENSHOT IS A CONTRACT.

High visual quality should come from the actual renderer. Performance and fun are measured independently, so a game can look excellent and still fail its playability or responsiveness gate.

  • Every hero image has a corresponding playable game route.
  • Screenshots are browser-captured PNG frames, not generated concept art.
  • No fake multiplayer, virtual machines or AI players are claimed.
  • Independent performance and long-run gameplay benchmarks remain UNTESTED until run.
EXPLORE THE TRIBUNAL ↗