← REAL-GAME ARCADEUNITIQX / RIFTBREAKTRIBUNAL ↗
HYPERLITE ORIGINAL / ROGUELITE COMBAT SYSTEM

BREAK THE RIFT.

One arena. Endless tactical decisions. Chain perfect dodges, weapon fire and shockwave strikes. Fight adaptive enemies, destroy crystalline obelisks, choose powerful upgrades, and survive five escalating breaches.

RIFT SECTOR / PROCEDURAL RUNSTANDBYFRAME-TIME UNTESTED
VITALITY100
BREACH01 / 05
KILLS0
COMBO×1
SCORE0
BEST0
MOVE WASD / ARROWS · AIM POINTER · DASH SPACE · PULSE E · PAUSE P
ACTUAL SYSTEMS, NOT TRAILER PROMISES

YOUR BUILD.
YOUR SURVIVAL.

Weapons, enemies and the arena share one deterministic frame-stepped game loop. Difficulty escalates in real time; relic choices alter actual gameplay parameters. Everything runs in the browser without continuous server compute.

FIVE ENEMY ARCHETYPES

Chasers, strafe attackers, ranged sentinels, armored brutes and regenerating swarmers.

TWO ACTIVE MOVEMENT SKILLS

A directional invulnerability dash plus a knockback shockwave with independent cooldowns.

TACTICAL BUILD DRAFTING

Choose damage, fire rate, multishot, movement, vitality, ricochet, pulse radius and healing relics.

TRUE PLAY STATE

Hit points, enemies, collisions, destructible obelisks, projectiles, wave clear rewards and a complete win condition.