◇ UNITIQX / BROADCAST
GPU DISPLAY LABORATORY / ORIGINAL GAME FRAMES

THE ULTRA ENGINE.

Render the actual running games through a GPU shader compositor in your browser. Choose output resolution, inspect actual frame pacing, and switch between cinematic color, bloom-like glow and raw source rendering. No invented frames, no fabricated hardware ray tracing.

READY / GPU NOT TESTEDChoose a game and start the renderer
REAL GAME SOURCE · VIEWER GPU COMPOSITOR

VISUALS ARE NOTHING WITHOUT FRAMES.

This is the real game canvas, not a trailer. The GPU effects are applied to frames actually rendered by the game. Keyboard control is available when the source game has focus.

—MEASURED OUTPUT FPS
—P95 FRAME INTERVAL
—ACTUAL OUTPUT PIXELS
—SOURCE CANVAS
—RENDERER STATUS
Honest performance rules: A 4K/8K option is a requested output size, not proof your device can render at that size. The browser and GPU impose texture, pixel, memory and refresh limits. Rendering above a game's native resolution does not create genuine extra geometric detail. The shader effects are GPU-based post-processing, not real-time path-traced reflections. For the server-side shared 2 FPS broadcast, use UNITIQX LIVE.

What this actually adds

GPU-accelerated compositing of original game frames, resolution selection with adaptive fallback, basic cinematic shading, a direct raw mode, real FPS and frame interval telemetry, fullscreen support and actual keyboard/game interaction.

What still requires different hardware

True ray/path tracing, native photoreal 3D scenes, texture detail beyond source resolution, GPU-accelerated cloud encoding and 4K 120 FPS shared streaming need substantially different rendering and delivery capacity than this two-core VPS.