FULL ARCADE ↗
PUBLIC EXPERIMENT / THE ZERO-CLICKBAIT ARCADE

THE GAME
IS THE TRAILER.

No concept art pretending to be gameplay. No fake Unreal Engine cinematics for a two-button JavaScript toy. The image you click is a frame from the game you actually get.

01/ LIVE
FLAGSHIP
Actual NOVA FALL game running: a luminous triangular spacecraft fighting pink and orange enemies in a violet space arena beneath a ringed planet.
FRAME CAPTURED FROM ACTUAL GAMEPLAY
01 / FLAGSHIP · ARENA SURVIVAL · ORIGINAL

NOVA FALL

Survive the swarm. Dash through fire. Create a storm of projectiles. Ascend through upgrades. Bring down the Rift Warden.

REAL COLLISIONSENEMY AIUPGRADESTOUCH + KEYBOARDBOSS FIGHT
PLAY THE ACTUAL GAME↗
SCREENSHOT CAPTURE METHOD: CHROMIUM PLAY SESSION → ACTUAL GAME CANVAS → UNEDITED PNG VIEW ORIGINAL IMAGE ↗
02 / PLAYABLE EXPERIMENTS

THE PROTOTYPE VAULT.

These are real playable experiments, not yet at the flagship visual standard. Their images are equally honest.

THE PUBLISHING CONTRACT
01

Capture, don't fabricate.

Promotional images come from an actual browser play session, with genuine game state. Not generated key art.

02

Earn the thumbnail.

Every interaction has to actually work. An attractive frame cannot substitute for gameplay mechanics or fun.

03

Label uncertainty.

A browser smoke test is not an independent fun review. Performance, accessibility and longer game runs remain separate QA work.