UNITIQX / TRIBUNAL / GAME TESTING GUILD
Loading evidence…JSON ↗

THE PLAYER SCIENCE DIVISION / FIELD OPS 01

More eyes.
Better games.

Tiny automated testers catch breakage fast. Specialized playstyle lenses ask tougher questions. Actual gamers can submit field notes. Every check is labeled as executed, failed, or untested—no imaginary reviews, no inflated ratings.

01 / LIGHTNING TESTERS

Ten games. Many ways to fail.

Sub-second local HTTP/markup probes, linked JS checks, and a separately guarded real-Chromium gameplay lane. Fast results are machine observations, not entertainment judgments.

EVIDENCE PENDING
Loading last measured results…
L1 / INTERACTIVE GAME TESTER

Actual browser-playback lane

One browser, sequential sessions, keyboard presses, frame checks and gameplay-state evidence. It aborts instead of competing for CPU or swap.

UNTESTEDNo real browser verdict loadedOpen gameplay receipt ↗
02 / THE VETERAN PLAYSTYLE ROSTER

Forty-eight specialists. Forty-eight different blind spots.

Each profile describes a practical style of play and a proposed test. These are modeled test personas—not real recruited gamers or independent AI agents.

— profiles
03 / THE IDEA LABORATORY

Turn complaints into experiments.

A good suggestion has a reproducible test, a reason the player cares, and a failure condition. Proposals below are not verified improvement outcomes.

04 / OPT-IN FIELD REPORTS

Real gamers can speak for themselves.

Play a real game first, then report what happened. Feedback goes into a private, append-only quarantine for review. No usernames, passwords, emails, or identifying details requested. An experience level is self-reported and not verified.