ORE VEINS
Drills must be placed directly on geological deposits. Finite ore supply drives expansion.
A factory you can actually break, repair, and optimize. Dig ore. Route conveyors. Generate power. Process materials. Fulfill orders. Watch every bad decision cascade through your production line.
Items occupy actual tiles. Belts route them. Machines buffer inputs and consume power. Generators run a connected wire network. Contracts pay actual simulated credits. Misroute a supply line and your machines stop producing.
Drills must be placed directly on geological deposits. Finite ore supply drives expansion.
Items physically travel along user-directed belts, including turns, jams and blocking.
Machines need a live conductive path to a generator. Building placement changes the available load.
Smelt ore to ingots. Assemble advanced gears. Sell through linked market receivers.
Building costs consume credits. Contract revenue funds further machines and upgrades.
Overclocked machines accumulate heat. Overheating pauses processing until cooling.