{
  "schema": "unitiqx.world.public.v1",
  "content_version": "0.1.0",
  "season": "01 / FOUNDATION",
  "timestamp": "2026-10-11T09:40:00Z",
  "last_verified": "2026-10-11T09:40:00Z",
  "evidence_level": "curated_fictional_snapshot",
  "narrative_summary": "The Concord of Four enters its first season. Transit connects the maker districts, a new frontier council convenes, and the Neon Quarter celebrates its first night market. A fictional grid-stress scenario invites public visitors to test cascading consequences.",
  "indicators": {
    "energy": 72,
    "transit": 81,
    "production": 67,
    "culture": 68,
    "research": 76
  },
  "district_status": {
    "foundry": {
      "name": "Foundry District",
      "type": "INDUSTRIAL FUTURE",
      "icon": "⌬",
      "number": "01 / 04",
      "description": "A city of maker systems, linked production lines and practical invention. Prototype a factory chain without touching real equipment.",
      "experience": "Factory simulator",
      "status": "PUBLIC DEMO",
      "href": "/factory/simulator.html",
      "long": "Design a production chain, trace bottlenecks, and compare what happens when a fictional resource runs short."
    },
    "transit": {
      "name": "Transit District",
      "type": "MOBILITY / NETWORKS",
      "icon": "⌁",
      "number": "02 / 04",
      "description": "Connections are infrastructure. Discover simulated systems where one route failure reshapes the whole network.",
      "experience": "SimWorks transit",
      "status": "PUBLIC SIMULATION",
      "href": "/simworks/",
      "long": "Explore simulated movement, timing and resilience through existing public SimWorks experiences."
    },
    "frontier": {
      "name": "Frontier District",
      "type": "STRATEGY / RESEARCH",
      "icon": "✳",
      "number": "03 / 04",
      "description": "An observatory for structured debate, creative perspectives and archived model experiments.",
      "experience": "Frontier public exhibit",
      "status": "PUBLIC DEMO",
      "href": "/frontiers/live/",
      "long": "Explore bounded public frontier experiences. Fictional advisory roles are not independently verified providers."
    },
    "neon": {
      "name": "Neon Quarter",
      "type": "GAMES / CULTURE",
      "icon": "◇",
      "number": "04 / 04",
      "description": "After dark, the city becomes a playable arcade—an electric district of missions, games and stories.",
      "experience": "SPHYNX Arcade",
      "status": "PUBLIC GAME",
      "href": "/arcade/",
      "long": "Step into the existing browser arcade and return to the World Engine for the next civic trial."
    }
  },
  "world_events": [
    {
      "id": "EV-003",
      "cycle": "SEASON 01 / ENTRY 03",
      "title": "The Quarter Lights Up",
      "summary": "The fictional Neon Quarter opens a night market. Cultural activity rises while transit demand adds pressure to the east route.",
      "impact": "CULTURE +8 / TRANSIT -3",
      "evidence_level": "fictional_curated"
    },
    {
      "id": "EV-002",
      "cycle": "SEASON 01 / ENTRY 02",
      "title": "A Rail Line Finds Its Purpose",
      "summary": "A new fictional interdistrict line cuts supply delays between Foundry and Transit. Production gains depend on maintaining the energy reserve.",
      "impact": "TRANSIT +9 / PRODUCTION +4",
      "evidence_level": "fictional_curated"
    },
    {
      "id": "EV-001",
      "cycle": "SEASON 01 / ENTRY 01",
      "title": "The Grid Holds—For Now",
      "summary": "A simulated regional heatwave tests reserve generation. The council faces a choice between spending reserves now or accepting slower factory output.",
      "impact": "ENERGY -12 / RESERVE PRESSURE",
      "evidence_level": "fictional_curated"
    }
  ],
  "public_challenges": [
    {
      "id": "CST-001",
      "name": "Civilization Stress Test",
      "mode": "client_only",
      "seed": "CONCORD-001",
      "stages": 5,
      "collects_data": false
    }
  ],
  "public_links": [
    "/factory/simulator.html",
    "/simworks/",
    "/frontiers/live/",
    "/arcade/",
    "/civilization/"
  ]
}
