{
  "schema": "unitiqx.simworks.original-genre-research.v1",
  "review_period": "2026-10",
  "copyright_policy": "Study genre loops, performance and player needs; develop original gameplay, source code, worlds, artwork and branding. Do not copy commercial game assets, levels, characters, maps, voice lines or trademark use.",
  "examples": [
    {
      "reference": "Factorio",
      "url": "https://store.steampowered.com/app/427520/Factorio/",
      "tested_competitor": false,
      "admired_mechanic": "Building and iteratively improving connected production chains",
      "own_spin": "Civic utilities where routing, outage analysis, service availability and explanation are the progression loop."
    },
    {
      "reference": "Satisfactory",
      "url": "https://store.steampowered.com/app/526870/Satisfactory/",
      "admired_mechanic": "Complex systems become satisfying when visual feedback exposes emergent connectivity.",
      "own_spin": "Tiny fast browser puzzle stages with free-text AI-readable network rules instead of proprietary 3D facilities."
    },
    {
      "reference": "Cities: Skylines",
      "url": "https://store.steampowered.com/app/255710/Cities_Skylines/",
      "admired_mechanic": "City service management, trade-offs and transportation planning.",
      "own_spin": "Lightweight fictional infrastructure restoration challenges that teach graph theory; not realistic urban models."
    },
    {
      "reference": "BeamNG.drive",
      "url": "https://store.steampowered.com/app/284160/BeamNG.drive/",
      "admired_mechanic": "Vehicle handling/feedback and replayability",
      "own_spin": "A small, original neon hovercar lane-racing game with deterministic obstacles, mobile input and a code-verifiable physics surrogate."
    },
    {
      "reference": "XCOM: Enemy Unknown",
      "url": "https://store.steampowered.com/app/200510/XCOM_Enemy_Unknown/",
      "admired_mechanic": "Tactical planning, readable enemy decisions and earned progression",
      "own_spin": "Non-realistic pulsed-energy sentinel duels where each bot exposes reproducible BFS routing."
    }
  ],
  "design_sprints": [
    {
      "category": "infrastructure",
      "next_release": "Service fault injection and redundancy, capacity/pressure/voltage abstract models, root cause discovery"
    },
    {
      "category": "driving",
      "next_release": "Multiple track geometries, drifting, lap ghosts, accessible input maps, measured FPS budgets"
    },
    {
      "category": "tactics",
      "next_release": "Several explainable agent personalities, predictive action previews, fog of war and replay inspector"
    },
    {
      "category": "economy",
      "next_release": "Integrate existing risk-free paper-market mode; no real money or market-data claims"
    },
    {
      "category": "game studio",
      "next_release": "Original procedural assets, sound banks, Godot web export, demos and authentic screen-recorded trailers"
    }
  ]
}
