{
  "schema": "unitiqx.production.collective.v1",
  "generated_utc": "2026-10-11T11:50:50+00:00",
  "truth": "Virtual creative workforce: persisted FICTIONAL city citizens assigned to design specializations, NOT running LLMs, staff, contractors, or real humans.",
  "human_employees": 0,
  "verified_human_producers": 0,
  "claimed_active_ai_creatives": 0,
  "department_count": 45,
  "fictional_positions": 135,
  "divisions": {
    "direction": 1,
    "production": 3,
    "engineering": 6,
    "design": 6,
    "visual": 5,
    "animation": 4,
    "vfx": 3,
    "audio": 4,
    "cinema": 3,
    "narrative": 2,
    "quality": 4,
    "publishing": 4
  },
  "departments": [
    {
      "id": "creative-director",
      "division": "direction",
      "title": "Creative Director",
      "specialty": "Creative direction and product vision",
      "deliverable": "art bible, visual targets, design north star",
      "acceptance_test": "Acceptance: a consistent visual direction across an actual play capture and its promotional image",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 23,
          "fictional_name": "Cass Kestrel 0023",
          "city": "Copper Basin",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Creative Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 42,
          "fictional_name": "Cass Stone 0042",
          "city": "Verdant Gate",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Creative Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 61,
          "fictional_name": "Kael Field 0061",
          "city": "Aurora Reach",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Creative Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "executive-producer",
      "division": "production",
      "title": "Executive Producer",
      "specialty": "Funding, scope and decision gates",
      "deliverable": "milestone budget, scope gates, launch decision",
      "acceptance_test": "Acceptance: delivery assets recorded, milestones and quality gates completed",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 80,
          "fictional_name": "Rin Crest 0080",
          "city": "Copper Basin",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Executive Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 99,
          "fictional_name": "Iris Vale 0099",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Executive Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 118,
          "fictional_name": "Orin Crest 0118",
          "city": "Copper Basin",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Executive Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "line-producer",
      "division": "production",
      "title": "Line Producer",
      "specialty": "Scheduling, dependencies and handoffs",
      "deliverable": "shot list, team board, resource plan",
      "acceptance_test": "Acceptance: dependency conflicts resolved and status confirmed",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 137,
          "fictional_name": "Sol Morrow 0137",
          "city": "Ember Ridge",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Line Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 156,
          "fictional_name": "Nova Rivers 0156",
          "city": "Verdant Gate",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Line Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 175,
          "fictional_name": "Mira Arden 0175",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Line Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "associate-producer",
      "division": "production",
      "title": "Associate Producer",
      "specialty": "Daily sprint tracking and triage",
      "deliverable": "task briefs, risk log, daily call sheet",
      "acceptance_test": "Acceptance: every blocked deliverable has an owner and next action",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 194,
          "fictional_name": "Ezra Voss 0194",
          "city": "Copper Basin",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Associate Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 213,
          "fictional_name": "Ari Maris 0213",
          "city": "Meridian",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Associate Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 232,
          "fictional_name": "Cass Crest 0232",
          "city": "Glass Harbor",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Associate Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "gameplay-engineer",
      "division": "engineering",
      "title": "Gameplay Engineer",
      "specialty": "Game feel and interactive systems",
      "deliverable": "input handling, state transition, reproducible mechanic",
      "acceptance_test": "Acceptance: direct input yields expected state changes in a running build",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 251,
          "fictional_name": "Mira Rowan 0251",
          "city": "Ember Ridge",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Gameplay Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 270,
          "fictional_name": "Milo Crest 0270",
          "city": "Verdant Gate",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Gameplay Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 289,
          "fictional_name": "Mira Maris 0289",
          "city": "Aurora Reach",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Gameplay Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "engine-developer",
      "division": "engineering",
      "title": "Engine Developer",
      "specialty": "Render loops, physics and runtime",
      "deliverable": "engine module, profiling evidence, frame budget",
      "acceptance_test": "Acceptance: measured frames remain within a specified hardware budget",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 308,
          "fictional_name": "Nilo Maris 0308",
          "city": "Copper Basin",
          "original_civilization_job": "Teacher",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Engine Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 327,
          "fictional_name": "Cass Sora 0327",
          "city": "Meridian",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Engine Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 346,
          "fictional_name": "Lyra Rivers 0346",
          "city": "Glass Harbor",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Engine Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "web--fullstack-developer",
      "division": "engineering",
      "title": "Web / Fullstack Developer",
      "specialty": "APIs, browser clients and persistent saves",
      "deliverable": "web interface, backend contracts, reliability tests",
      "acceptance_test": "Acceptance: unauthorized requests fail and authorized flows pass",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 365,
          "fictional_name": "Ari Morrow 0365",
          "city": "Ember Ridge",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Web / Fullstack Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 384,
          "fictional_name": "Mira Field 0384",
          "city": "Verdant Gate",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Web / Fullstack Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 403,
          "fictional_name": "Mira Stone 0403",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Web / Fullstack Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "ai--agent-engineer",
      "division": "engineering",
      "title": "AI / Agent Engineer",
      "specialty": "NPC behavior and constrained generation",
      "deliverable": "agent behavior model, eval scenarios, bounded model calls",
      "acceptance_test": "Acceptance: behavior changes measured under repeatable seeds",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 422,
          "fictional_name": "Ezra Drift 0422",
          "city": "Copper Basin",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "AI / Agent Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 441,
          "fictional_name": "Mira Arden 0441",
          "city": "Meridian",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "AI / Agent Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 460,
          "fictional_name": "Mira Dusk 0460",
          "city": "Glass Harbor",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "AI / Agent Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "network-engineer",
      "division": "engineering",
      "title": "Network Engineer",
      "specialty": "Multiplayer state and replication",
      "deliverable": "session protocol, reconnection and latency tests",
      "acceptance_test": "Acceptance: client synchronization proven on at least two independent sessions",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 479,
          "fictional_name": "Cass Wren 0479",
          "city": "Ember Ridge",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Network Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 498,
          "fictional_name": "Asha Wren 0498",
          "city": "Verdant Gate",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Network Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 517,
          "fictional_name": "Asha Wren 0517",
          "city": "Aurora Reach",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Network Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "tools--ide-developer",
      "division": "engineering",
      "title": "Tools / IDE Developer",
      "specialty": "Asset pipelines and internal editors",
      "deliverable": "editors, exporters, automation with tests",
      "acceptance_test": "Acceptance: a nontrivial asset round-trips without corruption",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 536,
          "fictional_name": "Mira Kestrel 0536",
          "city": "Copper Basin",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Tools / IDE Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 555,
          "fictional_name": "Lin Rivers 0555",
          "city": "Meridian",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Tools / IDE Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 574,
          "fictional_name": "Pax Morrow 0574",
          "city": "Glass Harbor",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Tools / IDE Developer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "game-designer",
      "division": "design",
      "title": "Game Designer",
      "specialty": "Core loop and mechanics",
      "deliverable": "mechanic spec, paper prototype, playable scenario",
      "acceptance_test": "Acceptance: actual gameplay demonstrates documented player choices",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 593,
          "fictional_name": "Lin Maris 0593",
          "city": "Ember Ridge",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Game Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 612,
          "fictional_name": "Milo Rowan 0612",
          "city": "Verdant Gate",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Game Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 631,
          "fictional_name": "Ari Kestrel 0631",
          "city": "Aurora Reach",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Game Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "systems-designer",
      "division": "design",
      "title": "Systems Designer",
      "specialty": "Progression, balance and economy",
      "deliverable": "progression model, reward curves, challenge tuning",
      "acceptance_test": "Acceptance: exploit and recovery regression checks pass",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 650,
          "fictional_name": "Cass Rowan 0650",
          "city": "Copper Basin",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Systems Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 669,
          "fictional_name": "Mira Wren 0669",
          "city": "Meridian",
          "original_civilization_job": "Teacher",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Systems Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 688,
          "fictional_name": "Asha Hale 0688",
          "city": "Glass Harbor",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Systems Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "level-designer",
      "division": "design",
      "title": "Level Designer",
      "specialty": "Routes, encounters and discoverability",
      "deliverable": "level layout, critical path, challenge map",
      "acceptance_test": "Acceptance: route is navigable; intended and alternate completions tested",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 707,
          "fictional_name": "Nilo Wells 0707",
          "city": "Ember Ridge",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Level Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 726,
          "fictional_name": "Tarin Sage 0726",
          "city": "Verdant Gate",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Level Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 745,
          "fictional_name": "Kael Maris 0745",
          "city": "Aurora Reach",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Level Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "ux-researcher",
      "division": "design",
      "title": "UX Researcher",
      "specialty": "Onboarding and friction discovery",
      "deliverable": "first-session test plan, journey maps, findings",
      "acceptance_test": "Acceptance: measured new-player behavior or explicitly UNTESTED",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 764,
          "fictional_name": "Ezra Field 0764",
          "city": "Copper Basin",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "UX Researcher",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 783,
          "fictional_name": "Elara Field 0783",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "UX Researcher",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 802,
          "fictional_name": "Lyra Drift 0802",
          "city": "Glass Harbor",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "UX Researcher",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "ui-designer",
      "division": "design",
      "title": "UI Designer",
      "specialty": "Visual hierarchy and controls",
      "deliverable": "interactive UI mock, responsive screen, component library",
      "acceptance_test": "Acceptance: tested focus, mobile layout and relevant contrast",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 821,
          "fictional_name": "Mira Drift 0821",
          "city": "Ember Ridge",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "UI Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 840,
          "fictional_name": "Nova North 0840",
          "city": "Verdant Gate",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "UI Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 859,
          "fictional_name": "Rin Rowan 0859",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "UI Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "accessibility-designer",
      "division": "design",
      "title": "Accessibility Designer",
      "specialty": "Keyboard, touch and inclusive patterns",
      "deliverable": "accessibility checklist and assistive control spec",
      "acceptance_test": "Acceptance: actual keyboard, screen reader and pointer tests",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 878,
          "fictional_name": "Cass Arden 0878",
          "city": "Copper Basin",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Accessibility Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 897,
          "fictional_name": "Rhea Vale 0897",
          "city": "Meridian",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Accessibility Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 916,
          "fictional_name": "Lin Maris 0916",
          "city": "Glass Harbor",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Accessibility Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "concept-artist",
      "division": "visual",
      "title": "Concept Artist",
      "specialty": "Characters, environments and mood",
      "deliverable": "concept exploration, palette, callouts, style guide",
      "acceptance_test": "Acceptance: delivered artwork matches approved gameplay direction",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 935,
          "fictional_name": "Nilo Stone 0935",
          "city": "Ember Ridge",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Concept Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 954,
          "fictional_name": "Elara Maris 0954",
          "city": "Verdant Gate",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Concept Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 973,
          "fictional_name": "Mira Drift 0973",
          "city": "Aurora Reach",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Concept Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "2d-artist",
      "division": "visual",
      "title": "2D Artist",
      "specialty": "Illustrations, sprites and textures",
      "deliverable": "sprites, icon sheets, backgrounds",
      "acceptance_test": "Acceptance: correct dimensions and legibility at target resolutions",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 992,
          "fictional_name": "Kael Maris 0992",
          "city": "Copper Basin",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "2D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1011,
          "fictional_name": "Rhea Rivers 1011",
          "city": "Meridian",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "2D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1030,
          "fictional_name": "Eden Crest 1030",
          "city": "Glass Harbor",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "2D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "3d-artist",
      "division": "visual",
      "title": "3D Artist",
      "specialty": "Characters, props and environment geometry",
      "deliverable": "models, UVs, material assignments, LODs",
      "acceptance_test": "Acceptance: asset imports, renders and meets polygon budget",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1049,
          "fictional_name": "Ari Rivers 1049",
          "city": "Ember Ridge",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "3D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1068,
          "fictional_name": "Milo Arden 1068",
          "city": "Verdant Gate",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "3D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1087,
          "fictional_name": "Nilo North 1087",
          "city": "Aurora Reach",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "3D Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "technical-artist",
      "division": "visual",
      "title": "Technical Artist",
      "specialty": "Shader integration, rigs and optimization",
      "deliverable": "import pipeline, shader/material preset, profiling",
      "acceptance_test": "Acceptance: deterministic imported visual and frame budget pass",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1106,
          "fictional_name": "Mira Wells 1106",
          "city": "Copper Basin",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Technical Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1125,
          "fictional_name": "Lyra Rowan 1125",
          "city": "Meridian",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Technical Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1144,
          "fictional_name": "Iris Drift 1144",
          "city": "Glass Harbor",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Technical Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "lighting-artist",
      "division": "visual",
      "title": "Lighting Artist",
      "specialty": "Mood, readability and visual hierarchy",
      "deliverable": "lighting rig, shadow and exposure passes",
      "acceptance_test": "Acceptance: player targets remain readable across scenes",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1163,
          "fictional_name": "Kael Rivers 1163",
          "city": "Ember Ridge",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Lighting Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1182,
          "fictional_name": "Ezra Arden 1182",
          "city": "Verdant Gate",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Lighting Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1201,
          "fictional_name": "Tarin Dusk 1201",
          "city": "Aurora Reach",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Lighting Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "gameplay-animator",
      "division": "animation",
      "title": "Gameplay Animator",
      "specialty": "Readability and responsiveness",
      "deliverable": "movement cycles, anticipation, hit reactions",
      "acceptance_test": "Acceptance: animation matches input states and state timings",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1220,
          "fictional_name": "Nilo Field 1220",
          "city": "Copper Basin",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Gameplay Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1239,
          "fictional_name": "Orin Wells 1239",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Gameplay Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1258,
          "fictional_name": "Vega Sage 1258",
          "city": "Glass Harbor",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Gameplay Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "character-rigger",
      "division": "animation",
      "title": "Character Rigger",
      "specialty": "Skeletal rigs and blend trees",
      "deliverable": "skeleton, skin weights, constraints",
      "acceptance_test": "Acceptance: animation cycles show no clipping or broken attachments",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1277,
          "fictional_name": "Rhea Stone 1277",
          "city": "Ember Ridge",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Character Rigger",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1296,
          "fictional_name": "Asha Drift 1296",
          "city": "Verdant Gate",
          "original_civilization_job": "Teacher",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Character Rigger",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1315,
          "fictional_name": "Kael Vale 1315",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Character Rigger",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "motion-designer",
      "division": "animation",
      "title": "Motion Designer",
      "specialty": "HUD motion and transitions",
      "deliverable": "keyframe timelines, easing, transitions",
      "acceptance_test": "Acceptance: animations have reduced-motion fallback and clear end states",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1334,
          "fictional_name": "Iris Kestrel 1334",
          "city": "Copper Basin",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Motion Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1353,
          "fictional_name": "Lin Rowan 1353",
          "city": "Meridian",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Motion Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1372,
          "fictional_name": "Pax Morrow 1372",
          "city": "Glass Harbor",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Motion Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "cinematic-animator",
      "division": "animation",
      "title": "Cinematic Animator",
      "specialty": "In-game sequences and trailers",
      "deliverable": "camera choreography, animated shot sequence",
      "acceptance_test": "Acceptance: shot aligns with actual gameplay and documented frame data",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1391,
          "fictional_name": "Asha Sora 1391",
          "city": "Ember Ridge",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Cinematic Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1410,
          "fictional_name": "Nova Wren 1410",
          "city": "Verdant Gate",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Cinematic Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1429,
          "fictional_name": "Pax Sora 1429",
          "city": "Aurora Reach",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Cinematic Animator",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "vfx-artist",
      "division": "vfx",
      "title": "VFX Artist",
      "specialty": "Particles, impacts and environmental effects",
      "deliverable": "particle systems, hit sparks, spell trails",
      "acceptance_test": "Acceptance: trigger occurs at correct events without severe frame spikes",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1448,
          "fictional_name": "Ezra Vale 1448",
          "city": "Copper Basin",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "VFX Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1467,
          "fictional_name": "Orin Field 1467",
          "city": "Meridian",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "VFX Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1486,
          "fictional_name": "Aster North 1486",
          "city": "Glass Harbor",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "VFX Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "shader-specialist",
      "division": "vfx",
      "title": "Shader Specialist",
      "specialty": "Procedural materials and screen effects",
      "deliverable": "shader code and effect controls",
      "acceptance_test": "Acceptance: output behaves across supported browsers with fallback",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1505,
          "fictional_name": "Sable Wren 1505",
          "city": "Ember Ridge",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Shader Specialist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1524,
          "fictional_name": "Lin Arden 1524",
          "city": "Verdant Gate",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Shader Specialist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1543,
          "fictional_name": "Sol Drift 1543",
          "city": "Aurora Reach",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Shader Specialist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "compositing-artist",
      "division": "vfx",
      "title": "Compositing Artist",
      "specialty": "Color, layering and finishing",
      "deliverable": "composite breakdown, keying and transitions",
      "acceptance_test": "Acceptance: no missing alpha/matte or broken motion in rendered frames",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1562,
          "fictional_name": "Milo Wren 1562",
          "city": "Copper Basin",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Compositing Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1581,
          "fictional_name": "Cass Dusk 1581",
          "city": "Meridian",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Compositing Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1600,
          "fictional_name": "Rin Sage 1600",
          "city": "Glass Harbor",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Compositing Artist",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "sound-designer",
      "division": "audio",
      "title": "Sound Designer",
      "specialty": "Feedback, ambience and impact sounds",
      "deliverable": "SFX library, mix map, event triggers",
      "acceptance_test": "Acceptance: cue plays at intended event and meets loudness constraints",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1619,
          "fictional_name": "Pax Field 1619",
          "city": "Ember Ridge",
          "original_civilization_job": "Teacher",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Sound Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1638,
          "fictional_name": "Ezra Rowan 1638",
          "city": "Verdant Gate",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Sound Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1657,
          "fictional_name": "Milo Crest 1657",
          "city": "Aurora Reach",
          "original_civilization_job": "Farmer",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Sound Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "music-composer",
      "division": "audio",
      "title": "Music Composer",
      "specialty": "Themes, loops and adaptive scores",
      "deliverable": "cue sheet, loop, stems and transitions",
      "acceptance_test": "Acceptance: seamless transition with measured peak and end-to-start behavior",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1676,
          "fictional_name": "Pax Hale 1676",
          "city": "Copper Basin",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Music Composer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1695,
          "fictional_name": "Asha Sora 1695",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Music Composer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1714,
          "fictional_name": "Lyra Drift 1714",
          "city": "Glass Harbor",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Music Composer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "audio-implementer",
      "division": "audio",
      "title": "Audio Implementer",
      "specialty": "Spatial sound and runtime cues",
      "deliverable": "Web Audio routing, gain controls, mute and captions",
      "acceptance_test": "Acceptance: mute works, no autoplay violations and effects are timed",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1733,
          "fictional_name": "Sol Stone 1733",
          "city": "Ember Ridge",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Audio Implementer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1752,
          "fictional_name": "Aster Sora 1752",
          "city": "Verdant Gate",
          "original_civilization_job": "Teacher",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Audio Implementer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1771,
          "fictional_name": "Sol Field 1771",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Audio Implementer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "dialogue--voice-director",
      "division": "audio",
      "title": "Dialogue / Voice Director",
      "specialty": "Performance direction and audio accessibility",
      "deliverable": "casting sheet, spoken cue list, transcript",
      "acceptance_test": "Acceptance: recorded line corresponds to current narrative and transcript",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1790,
          "fictional_name": "Rin Wells 1790",
          "city": "Copper Basin",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Dialogue / Voice Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1809,
          "fictional_name": "Dara Wren 1809",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Dialogue / Voice Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1828,
          "fictional_name": "Asha Hale 1828",
          "city": "Glass Harbor",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Dialogue / Voice Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "film-director",
      "division": "cinema",
      "title": "Film Director",
      "specialty": "Shots, pacing and player truth",
      "deliverable": "storyboard, shot sequence, final cut",
      "acceptance_test": "Acceptance: every promotional gameplay claim matches play capture",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1847,
          "fictional_name": "Dara Morrow 1847",
          "city": "Ember Ridge",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Film Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1866,
          "fictional_name": "Eden Dusk 1866",
          "city": "Verdant Gate",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Film Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1885,
          "fictional_name": "Rin Hale 1885",
          "city": "Aurora Reach",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Film Director",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "cinematographer",
      "division": "cinema",
      "title": "Cinematographer",
      "specialty": "Camera language and composition",
      "deliverable": "camera diagram, lighting/shot notes",
      "acceptance_test": "Acceptance: shots preserve story clarity and accessible focus",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1904,
          "fictional_name": "Dara Maris 1904",
          "city": "Copper Basin",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Cinematographer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1923,
          "fictional_name": "Ezra Lumen 1923",
          "city": "Meridian",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Cinematographer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1942,
          "fictional_name": "Lyra Stone 1942",
          "city": "Glass Harbor",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Cinematographer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "editor--trailer-producer",
      "division": "cinema",
      "title": "Editor / Trailer Producer",
      "specialty": "Trailers, shorts, tutorials and ads",
      "deliverable": "edit decision list, timed cut, subtitles",
      "acceptance_test": "Acceptance: export plays without errors; claims are supported",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 1961,
          "fictional_name": "Aster Stone 1961",
          "city": "Ember Ridge",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Editor / Trailer Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1980,
          "fictional_name": "Eden Field 1980",
          "city": "Verdant Gate",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Editor / Trailer Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 1999,
          "fictional_name": "Cass Vale 1999",
          "city": "Aurora Reach",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Editor / Trailer Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "narrative-designer",
      "division": "narrative",
      "title": "Narrative Designer",
      "specialty": "Lore, branching story and continuity",
      "deliverable": "dialogue graph, quest outline, lore bible",
      "acceptance_test": "Acceptance: branches preserve prior state and endings are reachable",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2018,
          "fictional_name": "Rin Voss 2018",
          "city": "Copper Basin",
          "original_civilization_job": "Archivist",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Narrative Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2037,
          "fictional_name": "Kael Hale 2037",
          "city": "Meridian",
          "original_civilization_job": "Navigator",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Narrative Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2056,
          "fictional_name": "Mira North 2056",
          "city": "Glass Harbor",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Narrative Designer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "technical-writer",
      "division": "narrative",
      "title": "Technical Writer",
      "specialty": "Guides, changelogs and onboarding",
      "deliverable": "user guide, wiki pages, tutorials",
      "acceptance_test": "Acceptance: steps work against current public build",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2075,
          "fictional_name": "Nilo Hale 2075",
          "city": "Ember Ridge",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Technical Writer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2094,
          "fictional_name": "Eden Crest 2094",
          "city": "Verdant Gate",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Technical Writer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2113,
          "fictional_name": "Rin Dusk 2113",
          "city": "Aurora Reach",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Technical Writer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "qa-automation-engineer",
      "division": "quality",
      "title": "QA Automation Engineer",
      "specialty": "Test harnesses and reproducible regressions",
      "deliverable": "browser tests, performance gates, defect receipts",
      "acceptance_test": "Acceptance: positive and negative test actually run",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2132,
          "fictional_name": "Ezra Vale 2132",
          "city": "Copper Basin",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "QA Automation Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2151,
          "fictional_name": "Eden Drift 2151",
          "city": "Meridian",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "QA Automation Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2170,
          "fictional_name": "Nova Wells 2170",
          "city": "Glass Harbor",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "QA Automation Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "veteran-playtest-lead",
      "division": "quality",
      "title": "Veteran Playtest Lead",
      "specialty": "Skill-based experiments and authentic feedback",
      "deliverable": "challenge matrix and human session plans",
      "acceptance_test": "Acceptance: simulated role never presented as a real human review",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2189,
          "fictional_name": "Aster Field 2189",
          "city": "Ember Ridge",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Veteran Playtest Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2208,
          "fictional_name": "Eden Hale 2208",
          "city": "Verdant Gate",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Veteran Playtest Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2227,
          "fictional_name": "Dara Lumen 2227",
          "city": "Aurora Reach",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Veteran Playtest Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "performance-analyst",
      "division": "quality",
      "title": "Performance Analyst",
      "specialty": "CPU, GPU, memory and transfer budgets",
      "deliverable": "profiling capture and bottleneck report",
      "acceptance_test": "Acceptance: timed measurements and environment included",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2246,
          "fictional_name": "Vega Voss 2246",
          "city": "Copper Basin",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Performance Analyst",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2265,
          "fictional_name": "Asha Rivers 2265",
          "city": "Meridian",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "justice",
          "assigned_specialty": "Performance Analyst",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2284,
          "fictional_name": "Rhea Morrow 2284",
          "city": "Glass Harbor",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Performance Analyst",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "release-engineer",
      "division": "quality",
      "title": "Release Engineer",
      "specialty": "Artifact signing, promotion and rollback",
      "deliverable": "release manifest, hashes, rollback rehearsal",
      "acceptance_test": "Acceptance: isolated rollback succeeds and neighboring services remain healthy",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2303,
          "fictional_name": "Dara Rivers 2303",
          "city": "Ember Ridge",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "legacy",
          "assigned_specialty": "Release Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2322,
          "fictional_name": "Dara Dusk 2322",
          "city": "Verdant Gate",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Release Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2341,
          "fictional_name": "Nova Morrow 2341",
          "city": "Aurora Reach",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Release Engineer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "marketing-producer",
      "division": "publishing",
      "title": "Marketing Producer",
      "specialty": "Storefront assets, discoverability and honest previews",
      "deliverable": "screen captures, page copy, campaign assets",
      "acceptance_test": "Acceptance: public promo accurately depicts actual delivered gameplay",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2360,
          "fictional_name": "Lyra Rivers 2360",
          "city": "Copper Basin",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Marketing Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2379,
          "fictional_name": "Milo Stone 2379",
          "city": "Meridian",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Marketing Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2398,
          "fictional_name": "Orin Rowan 2398",
          "city": "Glass Harbor",
          "original_civilization_job": "Explorer",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Marketing Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "community-producer",
      "division": "publishing",
      "title": "Community Producer",
      "specialty": "Feedback triage, player sessions and events",
      "deliverable": "consented session plan, issue summaries, changelog",
      "acceptance_test": "Acceptance: real player reports remain distinct from fictional personas",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2417,
          "fictional_name": "Tarin Dusk 2417",
          "city": "Ember Ridge",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Community Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2436,
          "fictional_name": "Vega Rowan 2436",
          "city": "Verdant Gate",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "belonging",
          "assigned_specialty": "Community Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2455,
          "fictional_name": "Cass Sage 2455",
          "city": "Aurora Reach",
          "original_civilization_job": "Scholar",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Community Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "localization-lead",
      "division": "publishing",
      "title": "Localization Lead",
      "specialty": "Language QA and cultural adaptation",
      "deliverable": "translation glossary, text layout tests",
      "acceptance_test": "Acceptance: localized builds pass truncation and meaning checks",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2474,
          "fictional_name": "Tarin Maris 2474",
          "city": "Copper Basin",
          "original_civilization_job": "Engineer",
          "fictional_citizen_goal": "understanding",
          "assigned_specialty": "Localization Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2493,
          "fictional_name": "Sol Vale 2493",
          "city": "Meridian",
          "original_civilization_job": "Artist",
          "fictional_citizen_goal": "exploration",
          "assigned_specialty": "Localization Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2512,
          "fictional_name": "Eden Lumen 2512",
          "city": "Glass Harbor",
          "original_civilization_job": "Medic",
          "fictional_citizen_goal": "stability",
          "assigned_specialty": "Localization Lead",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    },
    {
      "id": "education-producer",
      "division": "publishing",
      "title": "Education Producer",
      "specialty": "Lessons, walkthroughs and creator courses",
      "deliverable": "tutorial, instructor script, assessment",
      "acceptance_test": "Acceptance: tutorial matches running game and user can finish tasks",
      "status": "ROLE_PROFILE_READY_NOT_AN_ACTIVE_WORKER",
      "staff": [
        {
          "fictional_id": 2531,
          "fictional_name": "Vega Lumen 2531",
          "city": "Ember Ridge",
          "original_civilization_job": "Builder",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Education Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2550,
          "fictional_name": "Nilo Lumen 2550",
          "city": "Verdant Gate",
          "original_civilization_job": "Diplomat",
          "fictional_citizen_goal": "prosperity",
          "assigned_specialty": "Education Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        },
        {
          "fictional_id": 2569,
          "fictional_name": "Lin Stone 2569",
          "city": "Aurora Reach",
          "original_civilization_job": "Merchant",
          "fictional_citizen_goal": "discovery",
          "assigned_specialty": "Education Producer",
          "person_type": "FICTIONAL_AGENT_PERSONA_NOT_HUMAN"
        }
      ]
    }
  ],
  "projects": [
    {
      "id": "ghost-circuit",
      "title": "Ghost Circuit",
      "url": "/arcade/ghost-circuit/",
      "type": "arcade game",
      "proof": "existing public route must be tested separately"
    },
    {
      "id": "pocket-realms",
      "title": "Pocket Realms",
      "url": "/pocket-realms/",
      "type": "survival and maze games",
      "proof": "existing public route must be tested separately"
    },
    {
      "id": "matrix-arcade",
      "title": "Matrix Arcade",
      "url": "/commons/demos/matrix-arcade/",
      "type": "puzzle game",
      "proof": "existing public route must be tested separately"
    },
    {
      "id": "infinite-matrix",
      "title": "Infinite Matrix Arcade",
      "url": "/arcade/",
      "type": "game campaign",
      "proof": "existing public route must be tested separately"
    },
    {
      "id": "simworks",
      "title": "SIMWORKS",
      "url": "/simworks/",
      "type": "simulation games",
      "proof": "existing public route must be tested separately"
    },
    {
      "id": "world",
      "title": "World Engine",
      "url": "/world/",
      "type": "world simulation",
      "proof": "existing public route must be tested separately"
    }
  ],
  "pipeline_stages": [
    {
      "id": "pitch",
      "division": "direction",
      "brief": "One-sentence experience promise and player-first pitch"
    },
    {
      "id": "scope",
      "division": "production",
      "brief": "Milestone plan and playable feature boundaries"
    },
    {
      "id": "mechanics",
      "division": "design",
      "brief": "Inputs, primary loop and win/failure conditions"
    },
    {
      "id": "implementation",
      "division": "engineering",
      "brief": "Minimal playable vertical slice"
    },
    {
      "id": "visual-bible",
      "division": "visual",
      "brief": "Palette, environments and original brand language"
    },
    {
      "id": "motion",
      "division": "animation",
      "brief": "Input, hit and transition animation states"
    },
    {
      "id": "effects",
      "division": "vfx",
      "brief": "Particles, shader affordances and reduced-motion settings"
    },
    {
      "id": "audio",
      "division": "audio",
      "brief": "Loudness-safe SFX events, ambience and mute states"
    },
    {
      "id": "trailer",
      "division": "cinema",
      "brief": "Three-scene truthful gameplay trailer and captions"
    },
    {
      "id": "documentation",
      "division": "narrative",
      "brief": "Player instructions and accessibility guide"
    },
    {
      "id": "qa",
      "division": "quality",
      "brief": "Reproducible gameplay, mobile and performance tests"
    },
    {
      "id": "release",
      "division": "publishing",
      "brief": "Store page and approved honest screenshots"
    }
  ],
  "planned_job_count": 72,
  "planned_jobs": [
    {
      "id": "ghost-circuit-pitch",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "pitch",
      "division": "direction",
      "brief": "One-sentence experience promise and player-first pitch",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-scope",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "scope",
      "division": "production",
      "brief": "Milestone plan and playable feature boundaries",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-mechanics",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "mechanics",
      "division": "design",
      "brief": "Inputs, primary loop and win/failure conditions",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-implementation",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "implementation",
      "division": "engineering",
      "brief": "Minimal playable vertical slice",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-visual-bible",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "visual-bible",
      "division": "visual",
      "brief": "Palette, environments and original brand language",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-motion",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
      "stage": "motion",
      "division": "animation",
      "brief": "Input, hit and transition animation states",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "ghost-circuit-effects",
      "project_id": "ghost-circuit",
      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
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      "brief": "Particles, shader affordances and reduced-motion settings",
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      "id": "ghost-circuit-audio",
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      "project": "Ghost Circuit",
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      "id": "ghost-circuit-trailer",
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      "project": "Ghost Circuit",
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    {
      "id": "ghost-circuit-documentation",
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      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
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      "division": "narrative",
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      "project": "Ghost Circuit",
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      "id": "ghost-circuit-release",
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      "project": "Ghost Circuit",
      "public_game": "/arcade/ghost-circuit/",
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      "requires_owner_release_approval": true
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    {
      "id": "pocket-realms-pitch",
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      "project": "Pocket Realms",
      "public_game": "/pocket-realms/",
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      "project": "Pocket Realms",
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      "project": "Pocket Realms",
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      "project": "Pocket Realms",
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      "project": "Pocket Realms",
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      "id": "pocket-realms-trailer",
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      "project": "Pocket Realms",
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      "project": "Matrix Arcade",
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      "id": "matrix-arcade-documentation",
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      "requires_owner_release_approval": true
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      "id": "infinite-matrix-implementation",
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      "id": "infinite-matrix-motion",
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      "requires_owner_release_approval": true
    },
    {
      "id": "infinite-matrix-effects",
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      "requires_owner_release_approval": true
    },
    {
      "id": "infinite-matrix-audio",
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      "requires_owner_release_approval": true
    },
    {
      "id": "infinite-matrix-trailer",
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      "requires_owner_release_approval": true
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    {
      "id": "infinite-matrix-documentation",
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      "requires_owner_release_approval": true
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    {
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      "id": "infinite-matrix-release",
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      "requires_owner_release_approval": true
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      "id": "simworks-pitch",
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      "id": "simworks-scope",
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      "requires_owner_release_approval": true
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      "id": "simworks-effects",
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      "stage": "visual-bible",
      "division": "visual",
      "brief": "Palette, environments and original brand language",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-motion",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "motion",
      "division": "animation",
      "brief": "Input, hit and transition animation states",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-effects",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "effects",
      "division": "vfx",
      "brief": "Particles, shader affordances and reduced-motion settings",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-audio",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "audio",
      "division": "audio",
      "brief": "Loudness-safe SFX events, ambience and mute states",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-trailer",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "trailer",
      "division": "cinema",
      "brief": "Three-scene truthful gameplay trailer and captions",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-documentation",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "documentation",
      "division": "narrative",
      "brief": "Player instructions and accessibility guide",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-qa",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "qa",
      "division": "quality",
      "brief": "Reproducible gameplay, mobile and performance tests",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    },
    {
      "id": "world-release",
      "project_id": "world",
      "project": "World Engine",
      "public_game": "/world/",
      "stage": "release",
      "division": "publishing",
      "brief": "Store page and approved honest screenshots",
      "status": "PROPOSED_NOT_EXECUTED",
      "gate": "UNTESTED",
      "requires_owner_release_approval": true
    }
  ],
  "executed_pipeline_jobs": 0,
  "connected_existing_workflows": [
    {
      "name": "Factory OS",
      "href": "/factory/",
      "role": "Owner-approved production and release"
    },
    {
      "name": "Impossible Studio",
      "href": "/impossible-studio/",
      "role": "Fictional creator population and world"
    },
    {
      "name": "Game Testing Guild",
      "href": "/tribunal/guild.html",
      "role": "Machine test evidence, fictional test roles and private real-player intake"
    },
    {
      "name": "Voice Studio",
      "href": "/voice-studio/",
      "role": "Existing voice experience; capabilities require separate verification"
    },
    {
      "name": "SIMWORKS",
      "href": "/simworks/",
      "role": "Playable simulation outputs"
    }
  ],
  "limits": [
    "No fictitious employee or AI process counts are called real.",
    "All proposed jobs are UNTESTED.",
    "The browser can create production briefs, preview local procedural VFX and export compositions without privileged changes.",
    "Audio demo files are generated deterministically and SHA256 checked; they do not establish professional audio quality.",
    "Production changes require the existing Factory review, testing and owner-approved release."
  ]
}
