Raw materials
Inspect fixed, approved templates; validate identifiers; hash every source ingredient and track its bytes.
UNITIQX now has two separate factory systems: a real, private, audited software production pipeline with durable job receipts and human approval gates—and a public factory-building game where everyone can experiment with workers, raw materials, machines and logistics.
Public visitors can play, read documentation and inspect approved output modules. They cannot request arbitrary commands, access credentials, operate production services, or approve software releases. The production queue is private.
Each bounded job is durably recorded on the Hostinger server and follows ordered stages. Every transition is evidenced; nothing publishes merely because a generator succeeded.
Inspect fixed, approved templates; validate identifiers; hash every source ingredient and track its bytes.
Escape user-facing content, produce static HTML, CSS and JavaScript from bounded local recipes, and stage privately.
Run parser, safety, syntax, behavior and artifact-integrity gates; reject failures without publishing.
Generate a human manual, input-material provenance, output hashes, limitations and reproducible test receipt.
Produce a private versioned ZIP and immutable candidate receipt; record failed, interrupted and queued work.
Authorized owner reviews a private preview, approves a candidate and separately chooses to release an audited static module.
This is an initial bounded software factory, not an autonomous unsandboxed code agent. External AI-generated arbitrary code, shell execution, automatic production deployment and independently certified offsite disaster recovery are not enabled.
Only explicitly approved and published modules appear below. Their public URLs are read-only static pages and can be inspected by humans and AI read-only connectors.
Loading approved releases from the public-only catalog…
Factoryverse is a separate original browser game with real simulated production mechanics. Run shifts, purchase equipment, hire fictional workers, move goods, expand warehouse storage, inspect shortages and unlock role titles.
Ore, timber, oil, water and energy support steel, polymer and finished goods.
Assign abstract fictional worker counts to mines, refineries, transport and assembly lines.
A smelter cannot make steel without ore, water and energy. An assembler requires everything at once.
Earn credits and career roles by shipping increasing amounts of goods. Complete every order for 100%.
The private PRIME Workbench hosts factory job submissions, review receipts, approval and release actions. They require a valid owner session; public visitors never receive the control API.
The current private Workbench entrance remains under its existing access restrictions. This public page provides no login bypass.
Inspect published module files, factory policies, the public educational simulator and its original engine rules. Text-only AI readers can propose actions without making actual worker requests.
We use hash-based provenance and an approval chain inspired by established software supply-chain practices, but do not claim formal SLSA certification or independently signed attestations.