
The 31-mission world map
Choose a world, complete five missions, collect a sigil, and finally assemble the Omega Core. Each world card shows campaign progress.
Every picture is from a real, automated browser test of the public game. Each scene has a text equivalent, a learning objective and a question you can solve without touching the game.
Evidence note: These are genuine automated screenshots from a test session, not evidence of human play or independent AI agency. Screens are representative of each world; individual missions change the underlying rules and state. Short narrated clips are assembled from test screenshots, not full gameplay recordings.

Choose a world, complete five missions, collect a sigil, and finally assemble the Omega Core. Each world card shows campaign progress.

Mobile-friendly layout tested in an emulated viewport. Physical iPhone Safari and Android devices have not yet been independently certified.

What you see: A gridded route with walls, keys and an exit. It resembles a network with unavailable routes and required dependencies.

What you see: Four-by-four grid of circuit junctions, each pointing north, east, south or west.

What you see: Three empty code cells, a test button and a feedback log.

What you see: A number sequence ending in a question mark, with four choices.

What you see: Controls for three subsystems and metrics for budget, throughput, heat and resilience.

What you see: A glowing drone, energy targets and dangerous moving red drones.

What you see: Six recovered symbols and a central reactor control.
The main 66-second tour has English captions and a plain transcript. These six individual segments introduce one world apiece.
Find the cores. Map the obstacles.
Restore connections and power.
Use exact and misplaced clues.
Identify a rule before predicting.
Make constrained systems reliable.
Plan safe movement under pressure.
Watch full narrated tour · English VTT captions · Read full transcript
These images show automated browser interactions with the separate educational Mindplay simulation. They do not show human gameplay or modification of the real game's score.

A text-only board, rules and a prompt you can take into a read-only AI chat.

Imagine rotating a tile, then predict which connections receive power.

Choose a risk-aware move in a described situation. Actual Neon Guardian hazards still require live gameplay.

A test ran every world in theory. The actual game save remained unchanged.