{
  "schema": "unitiqx.matrix-arcade.rules.v2",
  "id": "matrix-arcade",
  "version": "1.0.0",
  "status": "deployed-on-approved-public-gateway-after-tests",
  "title": "SPHYNX MATRIX ARCADE — Six Worlds, 31 Mission Campaign",
  "type": "connected-skill-game-universe",
  "audience": "browser visitors, learners, read-only AI research connectors",
  "access": {
    "public": true,
    "account_required": false,
    "real_money_payments": false,
    "private_server_access": false,
    "remote_write_api": false,
    "server_saves": false
  },
  "completion": {
    "world_count": 6,
    "missions_per_world": 5,
    "world_missions": 30,
    "final_missions": 1,
    "total_missions": 31,
    "formula": "Math.round(number_of_unique_cleared_missions / 31 * 100)",
    "final_gate": "Complete all 30 world missions",
    "final_unlock": "Six sigils shown in world order; enter combined 6-digit code",
    "max_percent": 100
  },
  "worlds": [
    {
      "id": "route",
      "title": "Vector Run",
      "missions": 5,
      "genre": "pathfinding maze",
      "mechanic": "Collect all data cores while navigating obstacles, then reach the exit.",
      "real_lesson": "Dependency tracking and path planning.",
      "controls": "Arrow keys, WASD or on-screen arrows"
    },
    {
      "id": "circuit",
      "title": "Circuit Forge",
      "missions": 5,
      "genre": "connectivity puzzle",
      "mechanic": "Rotate pipe tiles until the left source energizes the right reactor.",
      "real_lesson": "Graphs, debugging and system continuity.",
      "controls": "Click, tap or keyboard-activate tiles"
    },
    {
      "id": "cipher",
      "title": "Cipher Vault",
      "missions": 5,
      "genre": "deduction puzzle",
      "mechanic": "Infer unique 3-digit code using exact-versus-misplaced feedback.",
      "real_lesson": "Hypothesis testing and debugging.",
      "controls": "Keyboard or touch digits"
    },
    {
      "id": "pattern",
      "title": "Pattern Lab",
      "missions": 5,
      "genre": "number pattern",
      "mechanic": "Choose the next term from four options.",
      "real_lesson": "Predictive models and analytical thinking.",
      "controls": "Click, tap or keyboard"
    },
    {
      "id": "balance",
      "title": "Reactor Balance",
      "missions": 5,
      "genre": "resource optimization",
      "mechanic": "Meet system operating requirements under a fixed resource budget.",
      "real_lesson": "Trade-offs, constraint satisfaction and resilience.",
      "controls": "Accessible input sliders"
    },
    {
      "id": "defense",
      "title": "Neon Guardian",
      "missions": 5,
      "genre": "real-time action",
      "mechanic": "Collect energy cores while evading autonomous hazards; three shield points.",
      "real_lesson": "Feedback control, risk planning and reaction.",
      "controls": "Arrow keys, WASD, touch drag or on-screen directional pad"
    }
  ],
  "save": {
    "mode": "browser localStorage",
    "schema": "matrix-arcade-save-v1",
    "cross_device_sync": false,
    "portable_json_export": true,
    "delete_storage_warning": true
  },
  "hints": {
    "available": true,
    "completion_penalty": false
  },
  "learning": {
    "format": "mission debrief and blueprint",
    "claims": "Educational practice, not verified real-world engineering results"
  },
  "read_only_ai_play": {
    "mode": "simulate using the published rules, or read public pages through a connector",
    "limitations": "No public remote game-control API. Agents cannot alter actual browser progress through a read-only connection; they must not claim real-world actions or completed games without evidence."
  },
  "verification": {
    "core_engine_checks": 109,
    "browser_scenarios": 9,
    "real_iOS_Safari": "not tested",
    "desktop_Chromium": "tested",
    "external_public_route": "verify separately at release",
    "public_leaderboard": "not offered"
  },
  "links": {
    "play": "/commons/demos/matrix-arcade/index.html",
    "guide": "/commons/demos/matrix-arcade/guide.html",
    "resource_catalog": "/api/public/catalog"
  },
  "security": {
    "no_credentials": true,
    "client_only_progress": true,
    "isolated_public_content": true,
    "executable_remote_code": false
  },
  "limitations": [
    "This edition is stylized 2D games and a canvas action world, not photorealistic 3D simulation.",
    "Local progress can be altered via developer tools; no competitive anti-cheat or validated rankings.",
    "Completed missions teach analogies and principles; they do not directly reconfigure the actual VPS.",
    "No player accounts, multiplayer, real-money casino or externally priced services."
  ]
}
